For this project I was in charge of the agents for the crowd simulations, their shading and texturing and rendering, as well as for some of the modeling and sculpting, also did some compositing tests.
LookDev
This was the main bulk of work I had to do, a lot of shaders and textures that had to either be made from scratch or improved to match photo-realistic levels.
I had to adjust skin tones, makeup, age and several other attributes to meet fashion trends of the era and the directors vision.
I also had to made a lot of different garments and props to increase variations on the crowd agents.
Rigging
I was also asked to do some basic rigging for facial expressions, simple mouth movement, and body posing for the high resolution models.
Sculpting
At one point the director changed his mind over the old looking citizens and wanted them to be younger, so I re-sculpted some of them.