Matando Cabos 2

Categories:
Cloth
Explosion
Fire
Fracture
Simulation
Smoke

For this project I had to make the set explosions way way bigger, so after tracking the cameras and modeling all the stuff, I started breaking everything piece by piece.

3D Rendered objects next to the real ones

While I did animated, rigged, simulated and rendered everything, a friend made the final compositing on these shots.

Paper debris
First pass of chain bodies
Chain bodies with cloth simulation

Then it was time for the fluids of the explosion, which took many iterations to get it right and please the client.